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It might not be worth jumping in for newcomers, but if you’ve already played Fallout 76, Wastelanders is a good excuse to return. Perhaps the most notable thing about the expansion is that it’s completely free.
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The Wastelanders update does a lot to make the game feel less empty, but it’s still Fallout 76 at heart. Fallout 76 still doesn’t exactly have a proper single-player-style campaign the story, while interesting, isn’t as deep or thrilling as what you’d find in the main games, and I’ve yet to come across a character that’s as endearing as a someone like Fallout 4’s Nick Valentine. Of course, what I’m describing here is what fans would expect from a Fallout game. But when you’re chatting with a ghoul voiced by Jason Mewes in a quaint little pub, that feeling goes away. When I play Fallout 76, I’m constantly on edge no matter where I am, it feels like threats are always present - whether that’s a gang of feral ghouls attacking my tiny dwelling or human players trolling me for fun. The NPCs also add a much-needed sense of calm to the experience. It’s not a huge range of options, but it’s nice that it exists. Depending on how you’ve allocated your skill points, you can either talk the raiders into leaving or just take out the leader and send the rest of the crew a terrifying message. But the new conversations add two main things that help change things up (at least compared to the base Fallout 76 experience).įor one, there are now multiple ways to solve problems.
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The beats remain the same, with lots of shootouts, looting, and lore to uncover. The first two main quests involve clearing out some nearby raiders that are causing trouble and rescuing a pair of hired guns lost in a mine. Quests similarly work much as they do in a typical Fallout game: someone asks you to do something, you go out into the world, explore a dangerous locale, and finally collect an object or kill a baddie. Eventually, you’ll have to deal with warring factions that will force you to pick a side.
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Conversations work much as they do in a standard Fallout experience: you have multiple dialogue options and, depending on your skills, you can get away with sweet-talking or intimidating people to get what you want. The conversation you have with the wastelanders is pretty basic - they give you a few details about the treasure and point you in the direction of a bar where you can learn more - but it’s exactly the thing you’d expect to happen in a Fallout game. What struck me most was how natural the experience felt. This new questline revolves around a rumored treasure inside of the vault, a rumor which has been reignited by you, a former resident, emerging. But as soon as you emerge from the vault, you’ll also find two people standing outside just waiting to talk to someone.
#AMAZON FALLOUT 76 PC HOW TO#
There’s the original main story where you follow a series of messages left by Vault 76’s overseer, essentially introducing you to the world and how to survive. Now, when you start the game, there are two questlines.
The general premise remains the same: you’re a newly emerged dweller of Vault 76, heading out into a post-apocalyptic world for the first time. To test the update, I started up a new character and ventured back into the wasteland.